Snippets of this truth are gradually presented throughout the game, primarily through Danny’s sudden flashbacks. You take the role of one of these patients, Danny Lamb, in his quest to escape the hospital and uncover the truth about his past. Patients, who have escaped their cells, run amuck, murdering not only the staff but also fellow inmates. You start out in a mental hospital gone mad – more so than usual. The sense of being in control of what’s happening on screen might suddenly change into a realisation that the game is controlling you. At other times, the game degrades you to a simple slave of its frustratingly constraining controls and gameplay mechanics. At times, it makes you feel overwhelmingly powerful, as you stab your foes with syringes, light them on fire, behead them with axes, knock them down with baseball bats, hang them with ropes, and mash them into a chamber of spikes. In a way, Manhunt 2 is quite a sadomasochist’s game.
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